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 Binary options portal - deboapetdigital.com

Binary options portal - deboapetdigital.com

FXGO - all in one system contains popular trading platforms as Forex, Crypto, Binary Options, with embedded clients portal that included important features as full money processing and helpdesk

FXGO - all in one system contains popular trading platforms as Forex, Crypto, Binary Options, with embedded clients portal that included important features as full money processing and helpdesk submitted by tradetoolsfx to u/tradetoolsfx [link] [comments]

Cryptocurrency Trading News: Bitcoin, Litecoin, Dogecoin Drop; Darkcoin Flops | Forex Minute - Financial News | Stock Market | Trading Commodities | Binary Options Updates - Forex Minute Portal

Cryptocurrency Trading News: Bitcoin, Litecoin, Dogecoin Drop; Darkcoin Flops | Forex Minute - Financial News | Stock Market | Trading Commodities | Binary Options Updates - Forex Minute Portal submitted by commethswan to dogecoin [link] [comments]

Facebook Connect / Quest 2 - Speculations Megathread

EDIT: MAJOR UPDATE AT BOTTOM
Welcome to the "Speculations" mega thread for the device possibly upcoming in the Oculus Quest line-up. This thread will be a compilation of leaks, speculation & rumors updated as new information comes out.
Let's have some fun and go over some of the leaks, rumors, speculation all upcoming before Facebook Connect, we'll have a full mega thread going during Connect, but this should be a great thread for remembrance afterward.
Facebook Connect is happening September 16th at 10 AM PST, more information can be found here.

Leaks
In March, Facebook’s public Developer Documentation website started displaying a new device called ‘Del Mar’, with a ‘First Access’ program for developers.
In May, we got the speculated specs, based off the May Bloomberg Report (Original Paywall Link)
• “at least 90Hz” refresh rate
• 10% to 15% smaller than the current Quest
• around 20% lighter
• “the removal of the fabric from the sides and replacing it with more plastic”
• “changing the materials used in the straps to be more elastic than the rubber and velcro currently used”
• “a redesigned controller that is more comfortable and fixes a problem with the existing controller”

On top of that, the "Jedi Controller" drivers leaked, which are now assumed to be V3 Touch Controllers for the upcoming device.
The IMUs seem significantly improved & the reference to a 60Hz (vs 30hz) also seems to imply improved tracking.
It's also said to perhaps have improved haptics & analog finger sensing instead of binary/digital.
Now as of more recent months, we had the below leaks.
Render (1), (2)
Walking Cat seems to believe the device is called "Quest 2", unfortunately since then, his twitter has been taken down.
Real-life pre-release model photos
Possible IPD Adjustment
From these photos and details we can discern that:
Further features speculation based on firmware digging (thanks Reggy04 from the VR Discord for quite a few of these), as well as other sources, all linked.

Additional Sources: 1/2/3/4
Headset Codenames
We've seen a few codenames going around at this point, Reggy04 provided this screenshot that shows the following new codenames.
Pricing Rumors
So far, the most prevalent pricing we've seen is 299 for 64gb, and 399 for 256GB
These were shown by a Walmart page for Point Reyes with a release date of September 16 and a Target price leak with a street date of October 13th

Speculation
What is this headset?
Speculation so far is this headset is a Quest S or Quest 2
OR
This is a flat-out cheaper-to-manufacture, small upgrade to the Oculus Quest to keep up with demand and to iterate the design slowly.
Again, This is all speculation, nothing is confirmed or set in stone.
What do you think this is and what we'll see at FB Connect? Let's talk!
Rather chat live? Join us on the VR Discord
EDIT: MAJOR UPDATE - Leaked Videos.
6GB of RAM, XR2 Platform, "almost 4k display" (nearly 2k per eye) Source
I am mirroring all the videos in case they get pulled down.
Mirrors: Oculus Hand Tracking , Oculus Casting, Health and Safety, Quest 2 Instructions, Inside the Upgrade
submitted by charliefrench2oo8 to OculusQuest [link] [comments]

Wasteland 3 - Review Thread

Game Information

Game Title: Wasteland 3
Platforms:
Trailers:
Developer: inXile Entertainment
Publisher: Deep Silver
Review Aggregator:
OpenCritic - 84 average - 97% recommended - 39 reviews

Critic Reviews

33bits - Juanma F. Padilla - Spanish - 95 / 100
After the excellent Wasteland 2, we were excited to get our hands on the new installment, and we can say without fear that it has met expectations. Wasteland 3 is a sign of the love that InXile has for his work and Brian Fargo for the genre that has created a name for him. If you are a lover of the saga or the genre, do not hesitate to enjoy it.
ACG - Jeremy Penter - Buy

Video Review - Quote not available

Attack of the Fanboy - Diego Perez - 4.5 / 5 stars
Wasteland 3 is one of the best RPGs I've played in years, and it's one you absolutely should not skip.
CGMagazine - Lane Martin - 9 / 10
Wasteland 3 is a lovely return to the post nuclear apocalypse with fun gameplay and interesting choices at its forefront, though at times it can be a bit clumsy in its implementation.
COGconnected - Tony Bae - 90 / 100
Wasteland 3 doesn’t pull any punches with its subject matter in sexuality, violence, and language. But if you are fine with that, I would highly recommend you give Wasteland 3 a shot, especially if you were (or still are) a Fallout fan.
Cerealkillerz - Julian Bieder - German - 8.8 / 10
On Paper Wasteland 3 sounds like the perfect RPG-Dream but the execution leaves much to be desired. Bugs, Glitches and graphics that doesn't really represent a game that releases and the end of this console generation are a bit of a letdown. Everything else from the great story, entertaining NPCs, solid battle system, clever leveldesign over to the love for details is amazing, besides some flaws that should soon be fixed, as inXile and Brian Fargo promise. Everyone that wasn't happy with the latest Fallout Games will surely love Wasteland 3.
Chicas Gamers - Adrián de Francisco - Spanish - Unscored
Wasteland 3 is a old-school role-playing game, with a compelling story, a combat system that promises but is not groundbreaking and some funny moments and black mood, which always remind us that we are in a post apocalyptic world, but with a smile. Don't forget the powerful character editor, rhythm voices, and the beautiful scenery that puts you in that atmosphere of cold and snowy Colorado.
Cram-Gaming - Robert Cram - 8.5 / 10
Wasteland 3 can be a bit of slog if you're gunning for marathon gaming sessions with it at the helm. Combat, whilst exciting initially can fall into the traps of repetition. A little more variety could have negated some of the repeated player actions. That said, the story is compelling and the characters an interesting assortment of misfit survivors, although perhaps fitting post-apocalyptic stereotypes. It's a fun, easy to play game overall though that should well-please fans of the series and keep players entertained for quite some time with its high replay-value. However, aside from some bugs here and there, the impressive amount of voice-work on offer, the character building is the best part of the experience where you can really nurture your ranger squad in this snowy post-apocalyptic world.
Digital Trends - Tom Caswell - 4 / 5 stars
Wasteland 3 is a rewarding game that offers unprecedented choice and is a great jumping on point for new players.
DualShockers - Kris Cornelisse - 9 / 10
Improving on its predecessor in almost every way, Wasteland 3 is one of the best and most reactive RPGs I've played in a long time.
EGM - Mollie L Patterson - Unscored
At least in my time with it, Wasteland 3 has been a fascinating experience. I’ve come to appreciate its depth of gameplay, character, building, and exploration, even if some of its pieces and parts still feel very foreign to me.
Entertainium - Eduardo Rebouças - Unscored
I will be even happier with Wasteland 3 once it’s patched and most of the bugs that bit me end up getting squashed. Even in its current state I’m having a grand ol’ time bringing some justice to the cold depths where no Ranger has dared to before. But for as much of a blast as I’m having out northeast in the cold, I hope I can make it back to sunny Arizona in time to save my fellow lawmen!
Eurogamer - Wesley Yin-Poole - Recommended
inXile's old-school RPG is the Fallout game we've been craving.
Fextralife - Castielle - 8.3 / 10
Wasteland 3 is a throwback to the old School RPGs of yesteryear, while providing a new combat experience and a bigger world. Players that liked previous Fallout Games, or games like Wasteland 2 or Baldur's Gate will feel right at home with this title, and will have the opportunity to try X-Com like combat. For the amount of content provided, 60 USD is a very good price, and fans of the genre should get more than their money's worth.
GAMES.CH - Nedžad Hurabašić - German - 83 / 100
Wasteland 3 is absolutely worth the money - the RPG brings dozens of hours of fun gameplay to the table. A must-buy for roleplayers.
Game Revolution - Jason Faulkner - 4 / 5 stars
Wasteland 3 is a marvel of a game, especially from a small studio like inExile. It’s not without its flaws, but the excellent writing and enthralling world overshadow those.
GameSkinny - Daniel Hollis - 9 / 10 stars
Wasteland 3 invokes feelings of classic RPGs such as Fallout and manages to nail the feel and tone perfectly in a modernized setting.
GameWatcher - Marcello Perricone - 8.5 / 10
A fantastic RPG that superbly mixes player choice and great combat to something bigger than the sum of its parts.
GamesRadar+ - Andrew King - 4 / 5 stars
Wasteland 3 doesn't bring much new to the table, both as a CRPG and as a piece of post-apocalyptic fiction. But, it's a terrifically executed role-playing game that rewards player investment from beginning to end.
GamingBolt - Ravi Sinha - 9 / 10
Wasteland 3 is a heady crescendo of post-apocalyptic story-telling. Its combat is compelling and fun while its characters and overall plot are engrossing, even when it goes to some dark places. A must-play for tactical RPG fans.
Gert Lush Gaming - Jim Smale - 9 / 10
Wasteland 3 is the defacto strategy experience and one that every gamer owes themself the pleasure of playing.
God is a Geek - Mick Fraser - 9.5 / 10
Wasteland 3 is a huge undertaking, marrying deep, choice-driven role play with fast-paced tactical combat and vast areas to explore.
IGN Spain - Álex Pareja - Spanish - 8 / 10
Wasteland 3 knows how to open to new players keeping the old school essence. It's not a revolution on the genre or in the post apocaliptic proposal, but it won't matter to the franchise lovers.
Niche Gamer - Cwb - 3.5 / 10
We’ll update this review if the game is fixed, and the issues outlined are fixed or at least addressed; and then I’ll pick it back up. As it stands now, I’ll be playing something else that isn’t as apt to crash. Buyer beware.
PC Gamer - Jody Macgregor - 84 / 100
A wilfully strange setting explored through a predictable but enjoyable old school RPG thats been streamlined just enough.
PC Invasion - Jason Rodriguez - 8.5 / 10
There are a few misgivings related to Wasteland 3's technical aspects, mechanics, and overall challenge. However, its cast of characters (both old and new), the switch to a traditional turn-based combat system, and branching paths filled with decisions and dire consequences make for a superb journey with the Desert Rangers.
PCGamesN - Gina Lees - 9 / 10
Lurid characters, a deep RPG system, and captivating combat set in an unhinged apocalypse - inXile Entertainment's latest shouldn't be missed.
Player2.net.au - Matt Hewson - A or higher
With a focus on freedom of choice that is second-to-none, Wasteland 3 has set the benchmark for CRPG narratives, all the while being supported by wonderfully engaging gameplay and roleplaying mechanics.
PowerUp! - Leo Stevenson - 9.7 / 10
If you’re an RPG fan, a Fallout fan or even just a videogame fan, do yourself a favour and play one of this year’s very best games; Wasteland 3.
Saving Content - Scott Ellison II - 5 / 5 stars
It took me a while to realize how much these interactions, whether it be the interpersonal conversation or combat encounters themselves, stuck with me. Wasteland 3 has rules, but they only exist for you to bend them. With limitless character creation combinations, branching dialogue choices that affect what quests you do or don’t experience, and multiple endings, Wasteland 3 is an expanse of content and opportunity. The change in locale does wonders, no longer relying on a tired post-apocalyptic biome. Wasteland 3 has a wonderful backdrop in Colorado’s frozen wastes, making it the perfect place to spend a nuclear winter.
Screen Rant - Christopher Teuton - 4 / 5 stars
Wasteland 3 takes players to a new location and presents them with equally unfamiliar challenges, yet still perfectly demonstrates all of the reasons why this series has had die-hard fans for over three decades, and is absolutely worth playing for anyone looking for their next post-apocalyptic fix.
Shacknews - Josh Hawkins - 9 / 10
If you’re a big fan of the original Wasteland games, or just an RPG fan in general, then I highly recommend picking up Wasteland 3 and giving it a try.
Spaziogames - Paolo Sirio - Italian - 8.3 / 10
Wasteland 3 doesn't change its predecessor's successful formula but, outside of certain design limitations, it perfects and modernizes it. It's easily the best game in the franchise, in terms of pure technique, and one that clearly gives you an idea of what inXile is able to achieve.
The Games Machine - Danilo Dellafrana - Italian - 8.7 / 10
Wasteland 3 is a good role-playing game, technically passable but enriched by a dense network of intriguing subplots that will push the most dedicated to play it several times. Watch out for the ever-present release bugs, though – best to wait a couple patches if you want to avoid unnecessary hurdles.
TrustedReviews - Alastair Stevenson - 4 / 5 stars
Wasteland 3 is a solid tactical RPG that will keep fans of the genre entertained for hours upon hours. But it doesn't do enough to bring the genre forward to a mainstream audience.
WayTooManyGames - Thomas Medina - 9 / 10
All in all, this is the game I wanted so badly for Wasteland 2 to be. It doesn’t just repeat what came before, but expands upon it all. Not just mechanically, but story wise as well.
Wccftech - Francesco De Meo - 9 / 10
Wasteland 3 features everything only the best role-playing games do: an engaging story powered by excellent writing, compelling characters, tons of customization options, and a deep tactical combat system that feels fresh even after dozens of hours. But, most of all, it features a living world that reacts to what the player does, and changes depending on how the player decides to deal with the troubles ahead, providing a role-playing experience of the highest degree, one that very few games can boast of.
Windows Central - Jez Corden - 5 / 5 stars
Wasteland 3 is a testament to the power of the branching narrative, taking it far beyond binary choices and into a grand canopy of cause and effect. It gives the wintry climbs of Colorado a lifelike quality that must have been painstaking to build. The most impressive RPG in years, Wasteland 3 is a masterpiece.
XboxEra - Jesse Norris - 9.7 / 10
Wasteland 3 shines with clear dedication to crafting the best game its genre has ever seen. Excellent visuals are matched by top notch voice work and some of the best and most natural writing I have seen in a video game not made by Naughty Dog. The combat is a brutal dance where one wrong move can spell disaster, but victory is an exhilarating rush that never becomes old. Wasteland 3 cements inXile as one of the best in the business in the RPG genre and affirms that Xbox has something truly special on their hands.
submitted by diogenesl to Games [link] [comments]

Rank 18 Challenger Mech One Trick Guide 10.16

Edit - Its been a few days since I posted so I wont be checking in to answer new questions here. If you have any questions feel free to reach out to be through my stream. This guide should still be relevant to patch 10.17 but I'd recommend QuickSilver > GA due to Titans resolve nerfs.
Hello, I'm Atornyo and I first hit challenger in NA as a mech one-trick last patch and achieved as high as rank 18 in patch 10.16. I really enjoy mech as I mostly played reroll mech to hit diamond last set and think it is the most interesting composition in the game. I will be referring to mech pilots with a focus on Viktor carry as Viktor Mech.
My lolchess: https://lolchess.gg/profile/na/atornyo
Ideal Viktor Mech Level 8: https://lolchess.gg/buildeset3.5?deck=f6e3df00de7c11ea85825783e5dd3235 (legendaries can replace units with similar traits if you find a 2 star version of them or find a legendary before 2 starring the unit they replace: Lulu>Cass gp 1star > ziggs if you have an extra defensive item to give gp Ekko>shaco)
Level 9:https://lolchess.gg/buildeset3.5?deck=1c8af8c0de7d11ea8f93e91782b06499
Items that can be used in Mech Viktor:
For the Mech -
Titan’s Resolve - If your mech has one of Hand of Justice or Guardian Angel or both I recommend building this item, without either of these items you won’t see much value from Titan’s Resolve until you have a level 5 or 6 mech which means you have 2 star annie rumble and fizz. This item has the potential to be the single strongest item that your mech can use and is worth playing for every game. The downside to this item is that there is zero value in slamming the item early game as it will never hit 50 stacks until you have a mech online. The only time you are looking to potentially not have this item on your mech is if there are many people contesting (a 4+ mech lobby) the reason for this is because this item greatly increases in value the higher level your mech is. Once it hits 50 stacks your mech will 1v9 especially when coupled with a Hand of Justice or Guardian Angel.
Hand of Justice - This item is so good worth slamming every game as it works well on early game carries and is really solid on mech.
Guardian Angel - Solid item but ONLY place this on your mech if you are certain there will be a Hand of Justice or a Titan’s Resolve with it. Works well with Titan’s because your mech doesn’t lose its Titan’s stacks after its first death and can slap around the enemy team after reviving. Works well with Hand of Justice as it can heal a significant amount of HP post mortem. This item also works really well with rumble as he will oftentimes cast after coming out of the mech and his spell doesn’t go away while reviving.
Quicksilver - This item is BiS for mech IF you are unable to complete the trifecta mentioned above. In lobbies with many zephyrs this item can result in insane value, however, with optimal scouting you can sacrifice Ziggs and Cass to the Zephyr gods. The reason I believe this item isn’t as godly as many others make it out to be is the fact that it does absolutely nothing in a number of matchups other than provide 20% dodge. The problem with this item is that it is NOT slammable until you have a mech online.
Bramble Vest - One of the strongest items to slam early game. If you take an armor off the starting carousel and are blessed enough to find another by 2-1 you are building this item.
TrapClaw - This item is mostly just a 20% dodge stat boost. This item isn’t very slammable early personally, only build if I feel I don’t have any other options.
Shroud of Stillness - This item is a 20% dodge stat boost that can turn a fight with optimal positioning. If you build this item you need to scout EVERY round. Relatively slammable early but not on the same tier as bramble.
ZZ’rot - You are building this item because you want to win streak early. Neat thing with this item is that you get two voidlings over the course of the fight.
Warmog’s Armor - Probably the single strongest early game item in the game, give a protector this item and go afk until stage 4.
Ionic Spark - Another very slamable item, if you have a rod and a cloak at any point before krugs it is worth slamming as this item will save you infinite HP.
Thieve’s Gloves - This item is a bait on mech. In the past I would play Thief’s Gloves mech as a transition unit while I pivot to a non mech composition. Nowadays I only play mech so don’t recommend giving the mech this item. Not a bad shaco item and once you replace shaco with Ekko he loves it.
Itemizing Viktor - Viktor wants a morellonomicon in order to nuke the enemy team’s healing potential along with blue buff or Spear of shojin as viktor should be able to kill the backline in 2-3 spells.
If you're considering playing mech here is what you should look to do in each stage:
Stage 1: look to grab Armor>Tear>Crit Glove on first carousel units holding these specific items such as armor Malphite/Illaoi or tear Ziggs can be free tickets to winstreaking early. After carousel I try to hold brawlers rebels and infiltrators as I believe it is the strongest opener for mech, however if it is clear that a stronger board is available, such as a 2 star poppy or jarvan while you only have 1 star Illaoi/Malphite, it is worth pivoting to that. On the round that Kayn appears (1-4) I will prelevel which means I buy experience in order to achieve a level 4 shop on 2-1. This is very important as a unit like rumble/shaco/neeko with a belt can win streak the entirety of stage 2. I try to hold on to any Annie I find as I like to hold one whenever possible but it is worth selling her in order to pick up any brawlerebel/infiltrator or to ensure that you can pre level.
Stage 2: I attempt to win streak through stage 2 every single game, Viktor Mech and Mech infiltrators are not very item dependent and you can switch between the two depending on what items the game gives you. If you have any of Bramble Vest, Hand of Justice, Guardian Angel, Ionic Spark, Warmogs,blue buff, morellonomicon, or ZZ'rot Portal it is best to slam the item as the Mech can hold any of those items other than bluebuff and morellonomicon and those last 2 items are vital for viktor, Illaoi is a great holder for Mech items and Ziggs/ahri are great holders for Viktor items. On 2-1 play whatever your strongest board is as with any non-hyperroll compositions. On 2-3 before the stage 2 carousel I will prelevel in order to get a level 5 shop on 2-5 post carousel, this is extremely strong for Mech Pilot compositions as it gives you the opportunity to hit a full Mech on stage 2 or other strong early game units like rumble gnar wukong and fizz. In the case that you are on a 2 or 3 loss streak after the stage 2 carousel it is best to attempt a full loss streak in order to maximize early gold, this is the ONLY time that I would ever consider attempting to lose a round. If you are running infiltrators in your early game composition it is extra important to scout EVERY round as the difference between an infiltrator hitting a Ziggs or a 2 star frontliner is winning or losing a fight.
Stage 3: This is where a lot of decision making enters the game. If I am winstreaking with a streak of 3 or greater and I will have more than 10 gold after leveling I will level on 3-1. otherwise I will level on 3-2. If I have fizz and rumble by 3-2 and am level 6 I am willing to roll down to 10gold in order to hit an annie. If you roll down this early into the game it is vital that you do not tunnel only on units that go in your final composition, you are not rolling solely to hit a Mech you are rolling to maintain win streak this means that you will look to complete any pairs or to add unit upgrades to your current board. If you roll down and do not upgrade your board at all you will be in a very bad place so it is important to keep a very open mind on what can be thrown in to improve your composition. If I don't roll down on 3-2 I usually do not roll at all unless I am taking a large amount of damage every round in which case it can be a good idea to level to 7 post stage 3 carousel (3-5) and roll some gold to stabilize. If you are rolling it is important to not roll below 10 in stage 3 unless you have a great reason to, such as winstreaking and holding 4-6 pairs while knowing there are opponents that can beat you if you don't hit those upgrades.
What to do if you hit early Mech: Mech in stage 3 can be played in many different ways. Most of the time you will sell your frontline and be looking to play Mech + whatever your strongest backliners are which are usually the level 2 units you already had. Ideally you want to have a ziggs and infiltrator or be running 4 sorcs + Mech but it is not vital in stage 3.
Stage 4: This is where the decision between Viktor Mech and Mech infiltrators is made. If you are bleeding out and approaching death <40hp 4-1 it is worth leveling to 7 and rolling down to stabilize. Which means you are playing the level 8 board minus ziggs if by some miracle you hit aurelion sol feel free to play zed/ziggs/asol instead of the mystic units. However, in the majority of games you will level to 8 on 4-3 and roll for your board.
The 4-3 rolldown (Viktor Mech) - While rolling you are looking to hit this board https://lolchess.gg/buildeset3.5?deck=f6e3df00de7c11ea85825783e5dd3235 it is discussed earlier when to replace units with legendaries. Also I value cass and Karma over Soraka as before the mech dies other units tend to take very little to 0 damage. If you run into a GP Mercenary upgrade in this roll down it is only worth purchasing double strike as they are so expensive. You can stop rolling once you hit the units in the composition and have a level 6 mech (2 star annie rumble and fizz), a 2 star legendary or 2 star Viktor. If you hit any of those requirements with more than 20 gold and are somewhat healthy you can usually go to level 9 later in the game in order to increase your chances at first place. If you hit a 2 star asol and do not have blue buff Asol can replace Viktor at levels 8 and 9.
If you hit it is very likely that you will win streak through stage 4 and into stage 5.
Stage 5: If you rolled down at level 7 on 4-1 you are leveling to 8 and rolling on 5-1 in a last ditch effort to survive. This rolldown is the same as the standard 4-3 one. If you were able to stop rolling early and have hoarded a large amount of gold, look to go level 9. Only go level 9 if you have at least 30 gold to roll or have more than 15 gold and already hold 1 or more legendary pairs. If you are about to die feel free to roll on 8 in order to complete vital 2 stars which are any mech pilot unit +viktor and shaco. The winconditions for Mech Viktor are good mech items +perfect item 2 star Viktor or Level 9 with 2 star legendaries. The optimal level 9 composition looks like this https://lolchess.gg/buildeset3.5?deck=1c8af8c0de7d11ea8f93e91782b06499 with the option to replace Viktor with urgot 2 and giving the bluebuff to urgot and the morellos to Asol. While it is situational it is almost always better to run a 2 star unit over a 1 star legendary. In the case that you were fortunate enough to find an infiltrator spatula play it on either viktor or gangplank and instead of running Asol play 4 infiltrator level 9: https://lolchess.gg/buildeset3.5?deck=7aa7b960de8511ea9ce08d2f4408daad
If you hit either of these level 9 boards with 2 star units it is a 1st unless an opponent has a 3 star 4 cost unit or out positions you really badly.
General advice when playing Mech Viktor:
Differences between Galaxies
Dwarf Planet - Mech is so busted on this galaxy, I have seen Mech compositions hold hands 1-5 multiple times in challenger elo games. Look for titans resolve as if it procs your Mech will hit the backline. Infiltrators are weaker on this map so keep that in mind when building early game boards. Gangplank is also OMEGABUSTED on this galaxy.
Neekoverse - I just wanted to thank riot for removing this Galaxy
Superdense - I tend to run 4 infiltrator instead of ziggs at level 8. Also if winstreaking you might roll more in stage 3 as any round you win it is likely you're doing an extra 2 damage which puts a lot of pressure on a lobby.
Trade Sector - Greatly dislike this galaxy for Mech but never miss the chance to level if you can afford it while winstreaking. Going level 7 right after stage 3 carousel can be the difference between hitting an early legendary or hitting important mech units.
Treasure Trove - Not a great galaxy for Mech as you have 4 units in your composition that do not benefit greatly from items (Mystic units and annie/fizz) Also Mech doesn't benefit too greatly by having perfect items so the benefit that other compositions get is much greater.
Galactic Armory - Great for pushing early winstreaks. Always look to slam 2 full items before any pvp rounds even begin.
Binary Star - Look to take glove or tear on the first carousel. NEED to win streak as mech isn't as strong later in the game. Not as bad for mech as people make it seem but you usually need 2 dodge items (QSS, HOJ, Trapclaw, and shroud of stillness) in order to make your mech survive versus the 4 cyber players in the lobby. Need perfect Viktor items as another issue mech has in this galaxy is the fact that mystic units along with other mech units can't utilize items well.
Plunder Planet - Always push levels and try to bully other players around. Anytime you can prevent another player from killing any of your units you are denying them 2-3 gold which is a huge early game. Most of the time you will level to 8 on 4-1 and be 9 in late stage 4 or early stage 5. Can also decide to roll down on 3-5 after stage 5 carousel at level 7 in order to get as much gold as possible off the galaxy and prevent other players from killing units. Everyone spikes really hard in stage 4 on this galaxy.
Salvage world - I'm still unsure of this galaxy, I have only played 5 games on this galaxy but in 2 of them I opened with a redbuff ludens lucian with blaster buff that felt really strong. Not as important to run an early game composition that can utilize mech items well.
I'm sure I missed some stuff within this guide and will try to answer any questions in the comments over the next few days.
submitted by TtvBananaNationss to CompetitiveTFT [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

Ways to Get Your Stolen Bitcoin or Lost Crypto Back

This piece of article shows the reader about the latest techniques on how to get possibly stolen crypto money back – find out what’s been happening in the business of virtual cash transactions. You can also read on how to recover stolen bitcoin cryptocurrency and money lost to binary options forex investment scam.
Most people that use the Internet can attest to the fact that they have heard of crypto-currencies or crypto wallets. Most will not understand exactly how it works but a size-able amount of people have begun to adopt these new trends – it would be that they know it from online purchases or even from online betting like at Navolin-Gratise games or numerous gambling platforms on the World Wide Web.
A complete knowledge about a system is not a prerequisite to joining the crypto-exchange craze. Most of the transactions involved in the world of crypto-currencies is made easy for any user who knows how to navigate a cell phone app. This ease in transacting unfortunately also causes complacency amongst many users, who more often than not, forget that the Internet is a wilderness and their devices are a portal into that wilderness.
Recovering Stolen Bitcoin; How Cryptocurrency gets Lost
When buying a crypto currency or receiving funds through crypto mining, you receive a private key and a public key. To state it simply, a private key allows you and only you to be able to access your account. No bank or service provider will know or have the ability to know the key. It is therefore absolutely imperative that the holder of the key be responsible for the security of that key.
Unfortunately it does happen that people’s private keys get stolen, in which case the thief is then able to send money out of the victim’s wallet. Due to the fact that crypto currencies transcend geographical borders, little or no regulation exists to monitor crime related to the crypto market. So many people who have been victims of crypto theft have been left with very little avenue to report their cases.
According to P. Koskuwski, the CEO of blockchain, an investigative firm Koinfirma is quoted as stating that stolen crypto to date amounts to roughly $10 billion. According to their website, Koinfirma has entered into a partnership with Kroll, an intelligence-, investigations- and advisory services firm that is known for its presence in the global security industry.
Best Way to Recover Lost or Stolen Bitcoin Cryptocurrency
FundsRecovery247.com, which is a well known and one of the best asset recovery firm, has extensive experience in the cyber risk space and is trusted by well established companies and governments around the world. Combining that strength will the Koinfirma’s regulatory technology, we now have a new hope in recovering our stolen crypto.
Because cryptos are generally made so that transactions can be traced, Koinfirma’s initiative with FundsRecovery247, which has been dubbed ‘CryptoRecovery’, seeks to trace the movement of stolen funds and track them as they are moved. Hopefully if the thief is identified and located, measures are taken to recover the lost or stolen bitcoin cryptocurrency.
The process of recovery of the funds begins with you sending your email address and the amount to be claimed. Once your case has been approved, you are then quoted and all you now need to do is wait. It’s a comforting fact that Reclaim Crypto gets a piece of the reclaimed funds because it suggests that you will not be the only person hoping for the return of your crypto.
Recovering your lost or stolen bitcoin cryptocurrency is very simple, just contact Funds Recovery 247 – info@fundsrecovery247.com.
submitted by jacobserve to u/jacobserve [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to MAME [link] [comments]

10.16 Rank 18 Challenger Mech One Trick Guide

Hey all I posted this on CompetitiveTFT yesterday and someone recommended that I post it here as well so here you go!
My stream is https://www.twitch.tv/banananationss and I’ll be streaming for a bit after posting if you would like to come and ask questions.
Hello, I'm Atornyo and I first hit challenger in NA as a mech one-trick last patch and achieved as high as rank 18 in patch 10.16. I really enjoy mech as I mostly played reroll mech to hit diamond last set and think it is the most interesting composition in the game. I will be referring to mech pilots with a focus on Viktor carry as Viktor Mech.
My lolchess: https://lolchess.gg/profile/na/atornyo
Ideal Viktor Mech Level 8: https://lolchess.gg/buildeset3.5?deck=f6e3df00de7c11ea85825783e5dd3235 (legendaries can replace units with similar traits if you find a 2 star version of them or find a legendary before 2 starring the unit they replace: Lulu>Cass gp 1star > ziggs if you have an extra defensive item to give gp Ekko>shaco)
Level 9:https://lolchess.gg/buildeset3.5?deck=1c8af8c0de7d11ea8f93e91782b06499
Items that can be used in Mech Viktor:
For the Mech -
Titan’s Resolve - If your mech has one of Hand of Justice or Guardian Angel or both I recommend building this item, without either of these items you won’t see much value from Titan’s Resolve until you have a level 5 or 6 mech which means you have 2 star annie rumble and fizz. This item has the potential to be the single strongest item that your mech can use and is worth playing for every game. The downside to this item is that there is zero value in slamming the item early game as it will never hit 50 stacks until you have a mech online. The only time you are looking to potentially not have this item on your mech is if there are many people contesting (a 4+ mech lobby) the reason for this is because this item greatly increases in value the higher level your mech is. Once it hits 50 stacks your mech will 1v9 especially when coupled with a Hand of Justice or Guardian Angel.
Hand of Justice - This item is so good worth slamming every game as it works well on early game carries and is really solid on mech.
Guardian Angel - Solid item but ONLY place this on your mech if you are certain there will be a Hand of Justice or a Titan’s Resolve with it. Works well with Titan’s because your mech doesn’t lose its Titan’s stacks after its first death and can slap around the enemy team after reviving. Works well with Hand of Justice as it can heal a significant amount of HP post mortem. This item also works really well with rumble as he will oftentimes cast after coming out of the mech and his spell doesn’t go away while reviving.
Quicksilver - This item is BiS for mech IF you are unable to complete the trifecta mentioned above. In lobbies with many zephyrs this item can result in insane value, however, with optimal scouting you can sacrifice Ziggs and Cass to the Zephyr gods. The reason I believe this item isn’t as godly as many others make it out to be is the fact that it does absolutely nothing in a number of matchups other than provide 20% dodge. The problem with this item is that it is NOT slammable until you have a mech online.
Bramble Vest - One of the strongest items to slam early game. If you take an armor off the starting carousel and are blessed enough to find another by 2-1 you are building this item.
TrapClaw - This item is mostly just a 20% dodge stat boost. This item isn’t very slammable early personally, only build if I feel I don’t have any other options.
Shroud of Stillness - This item is a 20% dodge stat boost that can turn a fight with optimal positioning. If you build this item you need to scout EVERY round. Relatively slammable early but not on the same tier as bramble.
ZZ’rot - You are building this item because you want to win streak early. Neat thing with this item is that you get two voidlings over the course of the fight.
Warmog’s Armor - Probably the single strongest early game item in the game, give a protector this item and go afk until stage 4.
Ionic Spark - Another very slamable item, if you have a rod and a cloak at any point before krugs it is worth slamming as this item will save you infinite HP.
Thieve’s Gloves - This item is a bait on mech. In the past I would play Thief’s Gloves mech as a transition unit while I pivot to a non mech composition. Nowadays I only play mech so don’t recommend giving the mech this item. Not a bad shaco item and once you replace shaco with Ekko he loves it.
Itemizing Viktor - Viktor wants a morellonomicon in order to nuke the enemy team’s healing potential along with blue buff or Spear of shojin as viktor should be able to kill the backline in 2-3 spells.
If you're considering playing mech here is what you should look to do in each stage:
Stage 1: look to grab Armor>Tear>Crit Glove on first carousel units holding these specific items such as armor Malphite/Illaoi or tear Ziggs can be free tickets to winstreaking early. After carousel I try to hold brawlers rebels and infiltrators as I believe it is the strongest opener for mech, however if it is clear that a stronger board is available, such as a 2 star poppy or jarvan while you only have 1 star Illaoi/Malphite, it is worth pivoting to that. On the round that Kayn appears (1-4) I will prelevel which means I buy experience in order to achieve a level 4 shop on 2-1. This is very important as a unit like rumble/shaco/neeko with a belt can win streak the entirety of stage 2. I try to hold on to any Annie I find as I like to hold one whenever possible but it is worth selling her in order to pick up any brawlerebel/infiltrator or to ensure that you can pre level.
Stage 2: I attempt to win streak through stage 2 every single game, Viktor Mech and Mech infiltrators are not very item dependent and you can switch between the two depending on what items the game gives you. If you have any of Bramble Vest, Hand of Justice, Guardian Angel, Ionic Spark, Warmogs,blue buff, morellonomicon, or ZZ'rot Portal it is best to slam the item as the Mech can hold any of those items other than bluebuff and morellonomicon and those last 2 items are vital for viktor, Illaoi is a great holder for Mech items and Ziggs/ahri are great holders for Viktor items. On 2-1 play whatever your strongest board is as with any non-hyperroll compositions. On 2-3 before the stage 2 carousel I will prelevel in order to get a level 5 shop on 2-5 post carousel, this is extremely strong for Mech Pilot compositions as it gives you the opportunity to hit a full Mech on stage 2 or other strong early game units like rumble gnar wukong and fizz. In the case that you are on a 2 or 3 loss streak after the stage 2 carousel it is best to attempt a full loss streak in order to maximize early gold, this is the ONLY time that I would ever consider attempting to lose a round. If you are running infiltrators in your early game composition it is extra important to scout EVERY round as the difference between an infiltrator hitting a Ziggs or a 2 star frontliner is winning or losing a fight.
Stage 3: This is where a lot of decision making enters the game. If I am winstreaking with a streak of 3 or greater and I will have more than 10 gold after leveling I will level on 3-1. otherwise I will level on 3-2. If I have fizz and rumble by 3-2 and am level 6 I am willing to roll down to 10gold in order to hit an annie. If you roll down this early into the game it is vital that you do not tunnel only on units that go in your final composition, you are not rolling solely to hit a Mech you are rolling to maintain win streak this means that you will look to complete any pairs or to add unit upgrades to your current board. If you roll down and do not upgrade your board at all you will be in a very bad place so it is important to keep a very open mind on what can be thrown in to improve your composition. If I don't roll down on 3-2 I usually do not roll at all unless I am taking a large amount of damage every round in which case it can be a good idea to level to 7 post stage 3 carousel (3-5) and roll some gold to stabilize. If you are rolling it is important to not roll below 10 in stage 3 unless you have a great reason to, such as winstreaking and holding 4-6 pairs while knowing there are opponents that can beat you if you don't hit those upgrades.
What to do if you hit early Mech: Mech in stage 3 can be played in many different ways. Most of the time you will sell your frontline and be looking to play Mech + whatever your strongest backliners are which are usually the level 2 units you already had. Ideally you want to have a ziggs and infiltrator or be running 4 sorcs + Mech but it is not vital in stage 3.
Stage 4: This is where the decision between Viktor Mech and Mech infiltrators is made. If you are bleeding out and approaching death <40hp 4-1 it is worth leveling to 7 and rolling down to stabilize. Which means you are playing the level 8 board minus ziggs if by some miracle you hit aurelion sol feel free to play zed/ziggs/asol instead of the mystic units. However, in the majority of games you will level to 8 on 4-3 and roll for your board.
The 4-3 rolldown (Viktor Mech) - While rolling you are looking to hit this board https://lolchess.gg/buildeset3.5?deck=f6e3df00de7c11ea85825783e5dd3235 it is discussed earlier when to replace units with legendaries. Also I value cass and Karma over Soraka as before the mech dies other units tend to take very little to 0 damage. If you run into a GP Mercenary upgrade in this roll down it is only worth purchasing double strike as they are so expensive. You can stop rolling once you hit the units in the composition and have a level 6 mech (2 star annie rumble and fizz), a 2 star legendary or 2 star Viktor. If you hit any of those requirements with more than 20 gold and are somewhat healthy you can usually go to level 9 later in the game in order to increase your chances at first place. If you hit a 2 star asol and do not have blue buff Asol can replace Viktor at levels 8 and 9.
If you hit it is very likely that you will win streak through stage 4 and into stage 5.
Stage 5: If you rolled down at level 7 on 4-1 you are leveling to 8 and rolling on 5-1 in a last ditch effort to survive. This rolldown is the same as the standard 4-3 one. If you were able to stop rolling early and have hoarded a large amount of gold, look to go level 9. Only go level 9 if you have at least 30 gold to roll or have more than 15 gold and already hold 1 or more legendary pairs. If you are about to die feel free to roll on 8 in order to complete vital 2 stars which are any mech pilot unit +viktor and shaco. The winconditions for Mech Viktor are good mech items +perfect item 2 star Viktor or Level 9 with 2 star legendaries. The optimal level 9 composition looks like this https://lolchess.gg/buildeset3.5?deck=1c8af8c0de7d11ea8f93e91782b06499 with the option to replace Viktor with urgot 2 and giving the bluebuff to urgot and the morellos to Asol. While it is situational it is almost always better to run a 2 star unit over a 1 star legendary. In the case that you were fortunate enough to find an infiltrator spatula play it on either viktor or gangplank and instead of running Asol play 4 infiltrator level 9: https://lolchess.gg/buildeset3.5?deck=7aa7b960de8511ea9ce08d2f4408daad
If you hit either of these level 9 boards with 2 star units it is a 1st unless an opponent has a 3 star 4 cost unit or out positions you really badly.
General advice when playing Mech Viktor:
Differences between Galaxies
Dwarf Planet - Mech is so busted on this galaxy, I have seen Mech compositions hold hands 1-5 multiple times in challenger elo games. Look for titans resolve as if it procs your Mech will hit the backline. Infiltrators are weaker on this map so keep that in mind when building early game boards. Gangplank is also OMEGABUSTED on this galaxy.
Neekoverse - I just wanted to thank riot for removing this Galaxy
Superdense - I tend to run 4 infiltrator instead of ziggs at level 8. Also if winstreaking you might roll more in stage 3 as any round you win it is likely you're doing an extra 2 damage which puts a lot of pressure on a lobby.
Trade Sector - Greatly dislike this galaxy for Mech but never miss the chance to level if you can afford it while winstreaking. Going level 7 right after stage 3 carousel can be the difference between hitting an early legendary or hitting important mech units.
Treasure Trove - Not a great galaxy for Mech as you have 4 units in your composition that do not benefit greatly from items (Mystic units and annie/fizz) Also Mech doesn't benefit too greatly by having perfect items so the benefit that other compositions get is much greater.
Galactic Armory - Great for pushing early winstreaks. Always look to slam 2 full items before any pvp rounds even begin.
Binary Star - Look to take glove or tear on the first carousel. NEED to win streak as mech isn't as strong later in the game. Not as bad for mech as people make it seem but you usually need 2 dodge items (QSS, HOJ, Trapclaw, and shroud of stillness) in order to make your mech survive versus the 4 cyber players in the lobby. Need perfect Viktor items as another issue mech has in this galaxy is the fact that mystic units along with other mech units can't utilize items well.
Plunder Planet - Always push levels and try to bully other players around. Anytime you can prevent another player from killing any of your units you are denying them 2-3 gold which is a huge early game. Most of the time you will level to 8 on 4-1 and be 9 in late stage 4 or early stage 5. Can also decide to roll down on 3-5 after stage 5 carousel at level 7 in order to get as much gold as possible off the galaxy and prevent other players from killing units. Everyone spikes really hard in stage 4 on this galaxy.
Salvage world - I'm still unsure of this galaxy, I have only played 5 games on this galaxy but in 2 of them I opened with a redbuff ludens lucian with blaster buff that felt really strong. Not as important to run an early game composition that can utilize mech items well.
I'm sure I missed some stuff within this guide and will try to answer any questions in the comments over the next few days.
submitted by TtvBananaNationss to TeamfightTactics [link] [comments]

Ethereum on ARM. New Eth2.0 Raspberry pi 4 image for automatically joining Prylabs Onyx Eth2.0 testnet. Step-by-step guide for installing and activating a validator.

TL;DR: Flash your Raspberry Pi 4, plug in an ethernet cable, connect the SSD disk and power up the device to join the Eth2.0 Onyx testnet.
The image takes care of all the necessary steps to join the Eth2.0 Onyx testnet [1], from setting up the environment and formatting the SSD disk to installing and running the Ethereum Eth1.0 and Eth2.0 clients as well as starting the blockchains synchronization (for both Geth Eth1.0 Goerli [2] and Prysm [3] Eth2.0 Beacon Chain).
You will only need to create a validator account, send the deposit of 32 Goerli ETH to the Onyx contract and start the validator systemd service.
MAIN FEATURES
SOFTWARE INCLUDED

INSTALLATION GUIDE AND USAGE

RECOMMENDED HARDWARE AND SETUP
STORAGE
You will need and SSD to run the Ethereum clients (without an SSD drive there’s absolutely no chance of syncing the Ethereum blockchain). There are 2 options:
In both cases, avoid getting low quality SSD disks as it is a key component of you node and it can drastically affect the performance (and sync times). Keep in mind that you need to plug the disk to an USB 3.0 port (in blue).
IMAGE DOWNLOAD AND INSTALLATION
1.- Download the image:
http://www.ethraspbian.com/downloads/ubuntu-20.04-preinstalled-server-arm64+raspi-eth2-onyx.img.zip
SHA256 13bc7ac4de6e18093b99213511791b2a24b659727b22a8a8d44f583e73a507cc
2.- Flash the image
Insert the microSD in your Desktop / Laptop and download the file:
Note: If you are not comfortable with command line or if you are running Windows, you can use Etcher [8]
Open a terminal and check your MicroSD device name running:
sudo fdisk -l 
You should see a device named mmcblk0 or sdd. Unzip and flash the image:
unzip ubuntu-20.04-preinstalled-server-arm64+raspi-eth2-onyx.img.zip sudo dd bs=1M if=ubuntu-20.04-preinstalled-server-arm64+raspi.img of=/dev/mmcblk0 conv=fdatasync status=progress 
3.- Insert de MicroSD into the Raspberry Pi 4. Connect an Ethernet cable and attach the USB SSD disk (make sure you are using a blue port).
4.- Power on the device
The Ubuntu OS will boot up in less than one minute but you will need to wait approximately 7 minutes in order to allow the script to perform the necessary tasks to join the Onyx testnet (it will reboot again)
5.- Log in
You can log in through SSH or using the console (if you have a monitor and keyboard attached)
User: ethereum Password: ethereum 
You will be prompted to change the password on first login, so you will need to log in twice.
6.- Forward 30303 and 13000 ports in your router (both UDP and TCP). If you don’t know how to do this, google “port forwarding” followed by your router model.
7.- Getting console output
You can see what’s happening in the background by typing:
sudo tail -f /valog/syslog 
7.- Grafana Dashboards
There are 2 Grafana dashboards to monitor the node (see section “Grafana Dashboards below”.
See [9]

The Onyx Eth2.0 testnet

Onyx is an Eth2.0 testnet created by Prylabs according to the latest official specification for Eth2.0, the v0.12.1 [10] release (which is aimed to be the final).
In order to run an Onyx Eth 2.0 node you will need 3 components:
The image takes care of the Eth1.0 Geth and Eth2.0 Beacon Chain configurations and syncs. So, once flashed (and after a first reboot), Geth (Eth1.0 client) starts syncing the Goerli testnet and the Beacon Chain (Eth2.0 client) gets activated through the Prysm client, both as systemd services.
When the Goerli testnet sync is completed, the Beacon Chain starts syncing. Both chains are necessary as the validator needs to communicate with them (as explained below).
Activating the validator
Once Goerli and the Beacon chain are in sync you have just one task left, configure the Validator for enabling the staking process.
The image provides the Prysm validator client for running the staking process. With this validator, you will create an account with 2 keys (public and private) and get an HEX string that needs to be sent to the Eth 1.0 blockchain as data through a 32 ETH transaction.
The Beacon Chain (which is connected to the Eth1 chain) will detect this deposit (which includes the validator public key) and the Validator will be activated.
So, let’s get started. Geth Goerli testnet and the Beacon Chain are already syncing in the background. Goerli will sync in about 1 hour and the Beacon Chain in about 2 hours (so this will take 3 hours overall).
The easiest way to enable a Prysm validator is to use the Prylabs web portal to get Goerli ETH (testnet ETH) and follow their instructions:
https://prylabs.net/participate
Let’s break this down:
Step 1) Get Prysm
Nothing to do here. Prysm is already installed.
Step 2) Get GöETH — Test ETH
We need 32 ETH to stake (it is fake ETH as this is a tesnet). Prylabs created a faucet with a great UI so you can easily get 32.5 Goerli ETH.
You will need a web3 provider to use the faucet. Install Metamask browser extension (if you don’t have it running yet). Create an account and set the network to “Goerli test network” (on the top of the Metamask screen). Now, click once in “Metamask” and then click “Need GoETH?” button. Confirm the transaction.
Once funded, you will see something like this:
You are 0x0b2eFdbFB8EcaF7F4eCF6853cbd5eaD86510d63C and you have 32.5 GöETH. 
Step 3). Generate a validator public / private key
Go to your Raspberry Pi console and run the following command (make sure you are logged in with your ethereum user):
validator accounts create 
Press return to confirm the default path
Enter a password twice (you will need it later to run the validator so write it down and be careful). Once finished, your account will be created (under the /home/ethereum/.eth2validators directory) containing, among other info, your validator keys. Additionally you will get the deposit data as follows (this is an example):
========================Deposit Data======================= 0x22895118000000000000000000000000000000000000000000000000000000000000008000000000000000000000000000000000000000000000000000000000000000e000000000000000000000000000000000000000000000000000000000000001202f06da05b7e399e151f05d910369779ddd5c4c577ed264fd17040a9931b5adf10000000000000000000000000000000000000000000000000000000000000030affc980d9b2c86d1fb1fa70fd95c56dae34efcaa7bf923e020ac8941519065ff70b6b5ba6644e654ba372473b6b5837100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000002000a494d8e641d82ea723bc2f83b40bfd7f752ff7143cf16e57ad6627e99f0e590000000000000000000000000000000000000000000000000000000000000060b69dd0e51e68ddf8b2f5ecbdb8112b23b46dc8c7c7a68185652884b162b8000464847308b165a33aa102a00199e9c0800f53c768376fd88a3ba5f11e6d2eb3b5f6a455b97b4abe953faa270ca6e187db9739e047bf6fd51e02ab49b4ba17d376 =================================================================== ***Enter the above deposit data into step 3 on https://prylabs.net/participate*** 
Copy this data (just the hexadecimal part, from 0x to the last number), go back to step 3 of Prylabs website and paste it into the field “Your validator deposit data”.
Step 4) Start your beacon chain & validator clients
Beacon chain is already running in the background so let’s configure the validator. Just edit the /etc/ethereum/prysm-validator.conf file and replace “changeme” string with your password (you can use nano or vim editors). Now run:
sudo systemctl enable prysm-validator && sudo systemctl start prysm-validator 
Check if everything went right by running:
sudo systemctl status prysm-validator 
Step 5) Send a validator deposit
We are almost there. Just click the “Make deposit” button and confirm the transaction.
Done!
Now you need to wait for the validator to get activated. In time, the beacon chain will detect the 32 ETH deposit (which contains the validator public key) and the system will put your validator in queue. These are the validator status that you will see during the activation process:

Grafana Dashboards

We configured 2 Grafana Dashboards to let users monitor both Eth1.0 and Eth2.0 progress. To access the dashboards just open your browser and type your Raspberry IP followed by the 3000 port:
http://replace_with_your_IP:3000 user: admin passwd: ethereum 
There are 3 dashboards available:
Lot of info here. You can see for example if Geth is in sync by checking (in the Blockchain section) if Headers, Receipts and Blocks are aligned or easily find the validator status.

Whats's next

We are planning a new release for a multi testnet Eth2.0 network including Prysm, Teku and Lighthouse client (and hopefully Nimbus).

Gitcoin Grant

Gitcoin Grants round 6 is on!. If you appreciate our work, please consider donating. Even $1 can make the difference!
https://gitcoin.co/grants/384/ethereum-on-arm
Follow us on Twitter. We post regular updates and info you may be interested in!
https://twitter.com/EthereumOnARM

References

  1. https://medium.com/prysmatic-labs/introducing-the-onyx-testnet-6dadbd95d873
  2. https://goerli.net
  3. https://docs.prylabs.network/docs/getting-started/
  4. https://www.reddit.com/ethereum/comments/gf3nhg/ethereum_on_arm_raspberry_pi_4_images_release/
    1. Installation script: https://github.com/diglos/pi-gen/blob/ethraspbian2.0/stage2/04-ethereum/files/rc.local.eth2.onyx
  5. https://github.com/ethereum/go-ethereum/releases/tag/v1.9.15
  6. https://github.com/prysmaticlabs/prysm/releases/tag/v1.0.0-alpha.13
  7. https://grafana.com/
    1. Prysm Dashboard: https://github.com/GuillaumeMiralles/prysm-grafana-dashboard/tree/master
  8. https://etcher.io
  9. https://twitter.com/EthereumOnARM/status/1277184480189517824
  10. https://github.com/ethereum/eth2.0-specs/releases
  11. https://github.com/goerli/altona
submitted by diglos76 to ethereum [link] [comments]

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